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COLTS CROSSING COUNTY RULES

Player vs Player Guidelines

 

1. Initiation Requirement (RDM): Before engaging in any violent action, you must verbally initiate the encounter using voice chat, within 15 to 30 seconds before the act. For instance, during a robbery, you cannot commence an attack without first demanding the player to surrender, warning them of potential violence (shooting, lassoing, etc.).

     A: This rule encompasses pre-interaction lassoing and the use of throwable weapons, aiming to maintain fair and         engaging roleplay.

     B: During a robbery, either party is permitted to escalate to violence if deemed appropriate, provided there has           been initial verbal interaction.

2. Robbery During Menu Use: Players cannot be robbed while navigating menus or engaging with stores (e.g. general, gun stores, or stables). Similarly, accessing a menu to avoid PvP during active roleplay is not allowed.
 

3. Robbery in Valentine: Players cannot be robbed while in the town of Valentine, this is due to it being an area where new settlers first wake up and are usually greeted. Once outside of town, it is free game for all.

4. Law Enforcement Engagements: Bounty hunters and law officers are exempt from initiation requirements when pursuing players with active bounties.

5. Gang / Posse Conflicts: For feuds or posse wars, direct initiation is not necessary among warring factions, assuming they represent recognized groups on the server rather than informal player assemblies.

6. No Griefing: Repeatedly targeting or forcing roleplay on a player who has signaled discomfort is prohibited, including actions like manipulating a player's dead body to delay respawn.

 Example: Griefing includes obstructing a player's respawn by tampering with their character's dead body.

7. Horse Griefing: Intentionally killing a player's horse to prevent escape during roleplay scenarios is not allowed. This rule does not apply to horse casualties resulting from mutual combat.

 Example: An Officer eliminating horses to hinder escape during a robbery response is considered griefing.

8. Political Assassination Roleplay: Holding a political office (president, vice president, cabinet member) implies consent to potential assassination roleplay. For mayors, a permanent character death (PK) requires three successful assassination attempts, whereas other political figures require only one. Assassination plots must be pre-approved through a ticket submission detailing the in-server events justifying the assassination. Approved assassination attempts have a 24-hour window to be executed, extendable if the target is not online. Targets will be informed in-roleplay of any credible threats to allow for defense preparations. Standard initiation rules apply to assassination attempts.

 


 

Roleplaying Guidelines

 

1. Meta Gaming: Utilizing information from any non-official roleplay source, such as external voice, text, or video communications, within an in-game roleplay scenario is not permitted. (This exclusion does not apply to authorized RP channels).

2. New Life Rule: Upon in-game death, you must disregard all memories from the 30 minutes preceding your demise. This includes circumstances leading to your death and identities of individuals involved.

     A: Revenge Rule: After respawning, seeking revenge on your assailants is prohibited.

     B: Post-Revival Conduct: Being revived obligates you to exit the death location and avoid it for 30 minutes,                    irrespective of the conflict's outcome.

     C: Medical Revival: Post-revival by a doctor, you lose memory of your death's cause but may recall events before          dying. Despite recollection, immediate departure from the death scene is required.

3. Powergaming: Coercing players into unwanted roleplay or predetermining the success of actions against others without allowing them autonomy in their response is unacceptable.

     A: Enforcing a player to transfer assets or funds under duress oversteps into forced roleplay.

4. Fail Roleplay: Exploiting game mechanics for an unfair advantage or acting out of character/situation is not allowed.

     A: Rule Violations Witnessing: Maintaining character is mandatory, even when observing rule breaches. Resolve             uncertainties in-character.

     B: Character Consistency: Staying in character is obligatory, barring server administrator directives to do otherwise.

5. Fear Roleplay: Failing to portray realistic fear in threatening situations, such as confronting armed individuals unarmed, breaches Fear RP norms.

6. Lasso Limitations: Using a lasso against a player who is engaged in a shootout with you or your allies exploits the mechanic and is prohibited.

7. Robbery Limits on Players: During robberies, a maximum of two weapons may be taken from a victim, regardless of the number of robbers. Re-robbery of the same individual is restricted to once per hour.

8. Store & Bank Robberies: A maximum of three participants is allowed for general store robberies, while bank heists or equivalent operations are limited to six individuals.

9. Robbery Initiation: Verbal initiation is required in robberies to prevent immediate hostilities. Negotiation is encouraged. Police entry into the robbery site negates the need for initiation.

10. Secondary Characters: Secondary characters must remain entirely separate from the activities of your primary character. They should not share acquaintances, affiliations, or employment. Cross-character information use is tantamount to meta-gaming and will be met with disciplinary actions ranging from bans to character deletion.

 


 

Player vs. Environment Guidelines

 

1. Cattle Theft: Players may engage in the theft or assault of another player's cattle. However, targeting the same ranch repeatedly is against the rules. A minimum interval of three days is required before you can target the same ranch again.

2. Game Exploits: Utilizing bugs or glitches in the game to obtain an advantage for oneself or for others is deemed exploiting. Discovering an exploit obligates you to report it, and failure to do so may lead to sanctions.

     A: Exploits include duplicating inventory items for sale, exploiting animal spawns for excessive hunting, or                    bypassing physical barriers (like walls) through glitches for unauthorized access or escape.

     B: Misusing game mechanics in unintended ways to gain an advantage in player vs. player scenarios, such                       as exploiting the ragdoll physics to avoid being tackled or reloading characters while restrained, are examples               of exploits.

3. Camp Placement: When establishing a posse camp, avoid locations that interfere with non-player character (NPC) movement, like placing camps directly on roads. Camps should also not be positioned within towns or cities.


 

Fair Chance Rules: 

 

1. Robbery Engagement: When conducting a robbery, you must not harm players who comply with your demands. Upon a player surrendering the requested items, you should collect these items and depart without causing them harm. Ensure the player retains enough resources to survive, including at least $15, some food, and water. Depriving someone of all resources and abandoning them is considered poor sportsmanship.

     A: Looting the deceased is prohibited as it circumvents the "Chance to Survive" principle. 

     B: Law enforcement officers are the exception during active arrests, as disarming is a standard procedure.

2. Crime Scene Departure: After neutralizing all opposition, you should vacate the crime scene promptly. Lingering at the site is regarded as camping and contradicts the roleplay imperative of evading capture.

3. Welcoming Newcomers:  Strive to foster a friendly atmosphere for newcomers. Avoid robbing or attacking players identifiable by starter equipment, minimal finances, beginner horses, or lack of weaponry.

4. AFK Exploitation: Refrain from robbing or attacking players who are AFK or otherwise indisposed, as it denies them a fair opportunity to respond.

5. Officer Baiting: Deliberately summoning police to a location with the intent to ambush, rob, or kill them undermines the fairness and roleplay integrity of law enforcement duties.

6. Protection for Medical Personnel: Doctors performing their duties are safeguarded against violent acts. While they may defend themselves if attacked, they are expected to report such incidents and abstain from engaging in violent crimes or shootouts. Exceptions for criminal doctors can be discussed through a support ticket.

7. Posse Regulations: Groups are limited to 15 members, with no more than 10 riding together at any one time and a maximum of 6 participating in violent roleplay scenarios. These restrictions aim to balance interactions, reduce hostility, and ensure fairness.

8. Restrictions on Vigilantism: Participation in shootouts or robberies as a vigilante is restricted to store/building owners, bounty hunters with confirmed targets, or members of law enforcement or other authorized agencies. Knowledge of the criminal's status must be established beforehand, not deduced during or after the event.


 

Miscellaneous Rules

 

1. Combat Logging: Exiting the game to evade roleplay or combat, or to dodge a respawn, can lead to sanctions. It's imperative to immerse fully in all roleplay encounters. Initiating roleplay with plans to log off shortly is discouraged.

2. Chat Rules: Local chat is designated for in-character commerce advertisements and official dispatches. Global chat should be utilized strictly for out-of-character queries regarding the server, and not for soliciting roleplay information, casual chat, or requests for roleplay-related favors. Information gleaned from global chat must not influence roleplay.

3. Recording/Screenshots: Using videos as evidence in roleplay situations is forbidden. Only screenshots captured via the in-game camera are allowed. Videos are advised for reporting issues to staff but are not admissible in roleplay disputes.

4. Rifle Modifications: The attachment of scopes to rifles is banned; such accessories will be confiscated and eliminated. Scopes interfere with the balance and rhythm of gameplay. Gunsmiths face the risk of losing their license for installing scopes on firearms.

5. Torture Roleplay: Engaging in torture roleplay requires out-of-character consent from all involved players to prevent discomfort. If a player expresses discomfort during the roleplay, it must be halted without delay.

6. Voice identification: The use of voice recognition for initiating investigations or as the sole basis for arrests is prohibited. This applies to both law enforcement and civilian identification during interactions. Police may request identification as part of an ongoing investigation.

7. Reporting Violations: Players are required to report any observed rule violations immediately. A 24-hour window is allowed for reporting; failure to do so renders the complaint invalid. Rule breaches should not be used as a defensive argument or to shift blame during disciplinary actions.

8. House Ownership: Players are permitted to own one house per character. This limit is in place to give all players a fair chance to acquire a house. If you are married in-game and both own a house, one house must be sold to comply with this rule.
 

Business Guidelines
 

1. Gunsmiths: Stores must not engage in actions that disadvantage Blacksmiths, such as acquiring items from non-blacksmith sources at lower prices or arranging special deals, except for animal hides and lumber products.

2. Blacksmiths: As pivotal figures in the economy, Blacksmiths are expected to maintain a current inventory and fulfill orders promptly.

3. Saloon/General Store Owners: Your inventory sustains the vibrant community of this county. Ensure a varied selection of goods is available for players.

4. Business Operators: To contribute to the economic vitality, all business entities must stay active or will face Government Repossession with no reimbursement.

5. Business Ownership: Each player may own only one business to ensure that everyone has an equal opportunity to acquire one.

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